vineri, 17 august 2012

Mobile game industry is huge growth point - Careers

November 11,), everyone today announced the company ended sept. 30, 2011 third quarter financial report without the audit. The report shows, everyone in the third quarter net business company total income of $34.2 million, a 57.1% growth from last year; The third quarter net loss of $1.2 million, $7.3 million net profit in the same period last year.

Then, everyone at earnings conference call management, glutinous rice, advertising business and 56 nets etc hot business questions answered the analysts, to attend the meeting executives including chief executive ChenYiZhou, chief operating officer LiuJian and chief financial officer HuangHui.

The following is a question and answer session analysts in:

Development new investment video and mobile social networking platform field

Morgan Stanley analyst timothy, Chen: China social networking sites and social media the rapid development of the market, the management of the market you no talk about various trend opinion? Everyone hope in what areas for investment and acquisition?

ChenYiZhou: relative to market overall level, the whole Chinese social networking sites and social media industry development soon; Relative to the personal computer field, the mobile platform development faster. Our strategy is to use the new advantage in China is very unique, so people know, most Chinese netizens are not used to real, but a majority of our customers use new communication, we are the pioneer.

As for seeking the acquisition of field, according to our investment in the previous we can see: one is 56 nets, we continue to focus on the user original content (UGC), and 56 nets is original video leader in enterprise, we hope that through the acquisition in the UGC video field formed the ruling status; 2 it is mobile field, this investment can help us get a unique advantages, provide mobile open platform, we hope combined with social map and geographical map, become the third party development of popular mobile application platform; At the same time, in the enterprise internal we invest a lot of research and development resources, developed a series of telecom service, this paper by liu2 zong3.

LiuJian: since the date of the establishment of, we would be the essence of social networks as a communication platform, we need to develop the technology and products, allows users to cross-platform, one-on-one, a more to various forms of communication, including SMS, video and voice, can help us achieve this any target things, we are willing to invest.

Group buying market in the second phase: will integration

Timothy, Chen: can you talk about China market competition situation of the team? In addition, please introduce strategy of expansion, glutinous rice rate of commission and user access costs.

ChenYiZhou: when was the last time when we have talked about conference call in glutinous rice and social business strategy, market competition situation extremely intense, and we hope that in the industry's first stage of development keep a line enterprise status, we also is to do that. I think, now has entered the second stage of development, the market will appear integration, and we developed a set of high performance to price ratio of the operation mode, also has the strongest financial resources, we are confident it will become the winner of the field.

I think, again, we invest in glutinous rice not for business is a fashion social business, but because, as a social networking platform, we will glutinous rice as a will flow in the form of currency channels, including PC flow, more outstanding is mobile traffic.

Credit suisse analyst ZhangYongHeng: according to the performance of everyone nets outlook, the fourth quarter net revenue decline seems to annulus, this is because what kind of business revenue decline? What is the reason?

HuangHui: analysis of our past earnings, you will find that the fourth quarter revenue in the third quarter than usually down, in the past four years have three years there are in this situation, this year also will appear this situation. This is mainly because advertising revenues are not good, our customers now most is a consumer brand, among them many enterprises in the fourth quarter of the advertising budget below two third quarter.

mobile end users use time more fragmentation, but together, and personal computer users are basically the same. Mobile game is the huge growth in the industry, but now there is no very successful mobile social game, we think that within the next few quarters may appear.



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